

Broadens the tactical application of attrition wars by allowing aggressors to effectively cripple a target in a protracted war (reducing the overall production limit by disabling military infrastructure)Ģ. a nation with 8 cities has one get destroyed, it costs 20% of ~12m to rebuild, totalling ~2.4m). Players who have their cities destroyed have to "rebuild" them at a cost of, like, 20% of their most recent city's cost (e.g. (and maybe all improvements destroyed too. I was mulling this idea around for a while, and after seeing Alex's post about a somewhat similar mechanic (at least in its intention), I decided to propose the idea: When bombing/nuking/whatever-ing a city down to 0 infrastructure, that city is "destroyed", and is effectively disabled in terms of production, score, etc.
